3/17/2023 0 Comments Classic snake mgsv![]() ![]() Yes, his performance is a bit out-of-place when compared to other characters, but I think I prefer his palate-cleansing naturalism amid all the theatricality. If it were Hayter saying it, we would be subjected to two characters trying to out-growl and out-hyperventilate each other with pseudo-philosophical melodrama. Heaven is no place for me,” and he says it so matter-of-factly that he makes the line work. In return, Kiefer offers only a: “I am already a demon. When Boss has his first conversation with Miller in the helicopter, right after he springs him from Afghanistan, Miller jumps into Kojima’s typical theatricality, dropping heavy lines as if he were talking about the end of the world. He sells it by going completely the other way. Even though he is much less talkative this time around, it’s not like he doesn’t have a bit of Kojima’s melodrama to sell, and unlike Hayter, he makes it work. If I knew nothing about Snake and all I had to go off was Hayter’s performance, I would imagine him as this baffled bro, walking around with his mouth constantly agape. He tries to overcompensate and ends up being too theatrical and forced. You can tell that the “grit” isn’t Hayter’s natural tone. Someone could argue that this isn’t Hayter’s fault but Kojima’s, and while that’s true, the voice work definitely doesn’t help. “Huh?” “What the hell?” “What do you mean?” “What’s going on?” “This can’t be!” “That’s impossible!” “Who are You?” “A Hind…D?” “Metal…Gear?” “Genes?” “Nanomachines?” “A Ninja?” Most of Hayter’s voicework throughout the series consists of dialogue like: He’s inspired by figures like Rambo, Snake Plissken, and Eastwood, and he embodies it in his looks, but once he opens his mouth, he just comes off like a witless doof. In theory, Snake is the ultimate archetypical American badass. Hideo just can’t write good dialogue and the series’ main character suffers the worst from this. I am a big fan of the series (though not blind to its many weaknesses and baffling quirks), but I always had a bit of a problem with Hayter, in that his voice work emphasized one of Kojima’s biggest weaknesses. Connery will always be Bond, but god damn it if we haven’t had some other great Bonds over the years.Īnd Hat Of Raylan Givens followed up with an even deeper dive into what makes Sutherland perfect for the Snake of this particular game:Īm I the only one who actually prefers Kiefer’s understated performance? Sutherland’s natural voice does naturally what Hayter has to strain his voice to do. And if he changed his Snake voice, fans would be mad. Hayter would have had to change the way he played the character for this game his Saturday-morning-cartoon voice wouldn’t have fit the tone at all. Sure, he came back for Peace Walker, but Big Boss had already been played by a different actor in MGS4. He got to play Solid Snake to the end, giving him what a lot of people (myself included) considered a pretty perfect emotional send-off in Metal Gear Solid 4. I see it this way: David Hayter was the perfect Solid Snake. ![]() Skull Kid argued in the change’s defense: The Sutherland factor was a divisive one down in the comments. It was a decision Joe found odd considering Sutherland’s Big Boss is quiet and subdued to the point that he’s lost among the scenery chewing supporting cast. At one point, he turned his attention to the casting of Kiefer Sutherland in the starring role-notably chosen over David Hayter, a 17-year veteran of the series. With multiple Snakes and a Raiden thrown in the mix, we will be ranking each Snake against one another and see who deserves the honorary title of "The Boss".After 70 hours of tactical espionage action, Joe Keiser returned to Gameological Mother Base to deliver his review of Metal Gear Solid V: The Phantom Pain. Over the years, the series has seen multiple agents donning the moniker Snake as time and time again they confront one another in combat. It's was a breath of fresh air in a medium where villains were often simple caricatures who simply wanted to destroy the world or execute contrived plans of world domination. It makes the player reflect whether they're actually stopping terrorism or impeding a necessary revolution to restart a corrupt system. They're a reflection of a political climate filled with gray morality and ambiguity that makes villains like Solidus or Big Boss relatable and sympathetic. Hideo Kojima masterfully created some of the most iconic protagonists and antagonists in the medium.īy fully realizing the plight of each character, Kojima makes them all the more compelling and complicated. However, what makes the series most memorable aside from its engaging story and fun gameplay mechanics are the characters throughout the series.
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